Experimental Stuff
How (and Why) I Built My Arcade Cabinet
This is the story of how (and why) I built an arcade cabinet
This is the story of how (and why) I built an arcade cabinet
I made a “pump” game controller and developed a video game for my kids! A journey through PVC pipes, Arduino, and Unity 3D! Hope you like it! Special thanks to my friend Gabriele “Meteora” for the company and feedback during all the long nights of development!
For my birthday some friends gave me a Divoom Pixoo-Max, and I couldn’t resist doing a nice hack on the device (with a gaming theme of course)! I used my Pixoo-Max as a display to rendering everything in pixel art 🙂 Used programming languages: Python, C# Here’s the video of Leggi tutto…
Ciao a tutti! Sono qui per raccontarvi la mia avventura nella costruzione di un cabinato Arcade da sala giochi completamente homemade che ho battezzato Bekabinato Piccola premessa Sono nato nel 1981 quindi ho potuto vivere gli anni 90 in piena adolescenza, uno dei luoghi di ritrovo e di divertimento tipico Leggi tutto…
PROJECT INFO: Hi there! I made a small prototype in Unity. Please take a ride, is very short! Is a kind of “social” study, you’ll understand later I promise! 🙂 Category: Game Design Experiment Technology: Unity 3D Platforms: WebGL My role: Game Programmer / Game Designer – WEBGL DEMO – (desktop Leggi tutto…
PROJECT INFO: Small VR experiment with Oculus Rift, basically an Hadoken simulator with the Kamehameha sound effects 🙂 Project name: HADOKEN Simulator VR Category: VR Experiment Technology: Oculus Rift / Unity 3D Platforms: Unity 3D My role: Game Programmer / Game Designer 
PROJECT INFO: I make this Mesh Deformation System for 2D games in Unity. The video shows only few of the lot customizable parameters I made. Enjoy!👍 Project name: Mesh Deformer Category: Unity Plugin Technology: C# Platforms: Unity 3D My role: Game Programmer / Game Designer 
PROJECT INFO: Project name: Elfi di Città Category: Web Comic My role: Project Manager / Script writer